


Note: Unreal Engine has implemented Apple’s Metal API for using their GPUs. Please be aware that official support of M1-based computers will not include support for path-tracing at this time. We expect to officially support M1-based computers in 2022. However, most users with these computers are not experiencing major problems. When will Twinmotion officially support Apple’s M1?Ĭurrently, we are working on ensuring that the M1, M1Pro and M1 Max work across our feature set, but until we have fully tested and updated our software we can not officially support these computers. Path Tracer Requirements (link to official documentation) This may also affect Redshift performance but I'm not an expert Unreal Engine sort of does ray tracing but doesn't really do Lumen or Nanite (full-on)? Twinmotion doesn't support Path Tracer on Mac The current maxxed out M1 Ultra GPU doesn't have hardware accelerated ray-tracing support: If FQRW was not part of my workflow, an Intel i9-12900K + RTX 3080 machine could be built to order for a comparable price to the Studio, and there would be zero tradeoffs: single core, multi core, compatibility (outlined below) The imminent Mac Pro will probably be 2/3 as fast as that AMD CPU (multi core) for the same price range (or more)Īll of the above is really only a big factor when it comes FQRW The current maxed out Studio is 1/3 as fast as the fastest AMD CPU (multi core) in Cinebench So, I made a Mac vs PC table comparing all the trade-offs, and it basically boiled down to this for me: I have my system for the next five years.

I have larger models I need to work on, but for the moment the Mac Studio is perfect. This was hardly a scientific test, but it was the same model in VW 2022 I used on the Intel MacBook Pro. On the Mac Studio Ultra it was a blur and I used only 17% or the GPU and 39% of memory. On the Intel system the eGPU turned into a jet engine but did spin pretty well. One of my favorite graphics tests is to grab a model in 3D and spin it as fast as I can with my 3DConnexion SpaceMouse. System Firmware Version: 1731.120.10.0.0 (iBridge: 1.0.0,0)įirst, the performance difference is amazing for everything, including VectorWorks. Metal Family: Supported, Metal GPUFamily Apple 7 Total Number of Cores: 20 (16 performance and 4 efficiency)
